SCC Esports
Create next-generation careers and attract global talent
Esports in Colleges and Universities is creating next-generation careers and attracting global talent.
Esports is one of the world’s fastest growing industries which will be a $1.8 billion industry by 2022. In 2020 alone it attracted 450 million viewers with professional tournaments having multi-million pound prizes. It contributes more than £110 million in Gross Value Added (GVA) to the UK economy.
The UK Esports industry is the sixth biggest in the world, representing 8% of the global market and attracts some of the world’s best Esports talent. In 2019, it contributed £111.5 million in GVA to the UK economy, whilst just one major global Esports event could generate 238 fulltime equivalents (FTEs) of employment and £12 million in GVA for the UK economy.
Esports is now included as a pilot event at the Birmingham 2022 Commonwealth Games. It is only going to get more and more popular!
That’s why forward-thinking colleges and universities in the UK are introducing Esports on campus, for use both within the curriculum and as a next-gen leisure offering, to create new revenue streams and attract students from around the world to all courses.
What does Esports offer
SCC has the answer to your Esports journey with its end-to-end solution
SCC has a fully installed, integrated and supported Esports solution which is scalable to each customers needs. From creating a curriculum based environment for students to a high-end competitive gaming environment with audience capabilities. Our packages include a DVaaS model with build in Flex options to enable the customer to upgrade their hardware to stay at the forefront of technology.
Supply and manage
Specialist audio visual and education teams supply and manage cutting edge technology that supports the delivery of holistic Esports learning and leisure to attract students to all courses from around the world.
SCC will scope the environment and recommend the right solution, with our low, mid and high range offerings tailored to each establishment.
Bespoke solutions
Solutions can be tailored to meet your exact requirements.
SCC has based the solution on 16 seats which can be scalable from a small classroom to an auditorium. Each station will have a state of the art PC, dual monitors, gaming keyboard, mouse and headsets. We also can provide the gaming tables, chairs and lighting.
State-of-the-art Esports Hubs
Creating state-of-the-art Esports Hubs will also have a huge impact on your institution’s leisure offering, helping attract students to all courses and creating new revenue streams through the ability to host Esports events and professional competitions.
Multi use
Forward thinking Colleges and Universities in the UK are introducing Esports on campus, for use both within the curriculum and as a next-gen leisure offering, to create revenue streams and attract students from around the world to all courses.
The solutions
Please enter your details to download the SCC Esports brochure
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